- What's the input format?
- A visual grid (text with symbols mapped to tile types) — a 2D ASCII representation. Example: '#' for wall, '.' for floor, 'P' for player.
- What's the output?
- 2D int array in the requested format (C# 2D array, JS nested array, JSON, Tiled TMX). Plus metadata for each tile type.
- How big can the map be?
- Limited only by browser memory. Practical: 200x200 is fine. Larger (1000x1000+) generates slowly; for big maps use a dedicated editor (Tiled).
- Can I have layers?
- Multiple symbol sets per tile — represent background/foreground/collision as separate characters. The tool generates a layer per symbol type.