- What does it calculate?
- Frame size from sheet dimensions + grid, UV coordinates per frame (for shader lookups), animation duration from frame count + FPS, memory usage.
- Does it visualize the sheet?
- Yes — paste sheet dimensions and grid, see each frame's boundary highlighted. Click to get that frame's UVs.
- What formats does it output?
- JSON (for custom loaders), Unity sprite mode (sliced), Phaser frame config, generic CSS sprite `background-position`.
- Power-of-two textures — do I need them?
- For mobile GPUs yes (required on some, faster on all). Desktop modern GPUs are flexible. The tool warns when dimensions aren't power-of-two.