- What operations?
- Vector (2D, 3D) arithmetic, dot/cross products, distance, normalize, magnitude, lerp (linear interpolation), slerp (spherical). Plus matrix basics.
- Which language output?
- C# (Unity/Mathf), JS (three.js-style Vector3), HLSL (shader code), GLSL. Same operation, native syntax per target.
- Lerp example?
- Position between two points: `Vector3.Lerp(a, b, 0.5f)` gets the midpoint. `0.0` returns a, `1.0` returns b, in-between interpolates linearly.
- Is this for game dev only?
- Any vector math — game dev, physics simulations, data viz, robotics. The calculator is generic; the output labeling targets game devs.