- What's different about 'game' palettes?
- Output includes normalized float values (0.0–1.0) used by game engines (Unity's Color.RGBA, Unreal's FLinearColor). Plus HSV for procedural generation.
- Does it include gamma correction?
- Toggle between sRGB (what you see) and linear (what shaders use). Linear values come from gamma-corrected sRGB; different math, both needed in game dev.
- Which platforms' palettes?
- Pre-defined palettes for NES, Game Boy, PICO-8, pixel art, retro CRT. Or generate custom palettes with specified palette-size constraints.
- Is this for Unity and Unreal?
- Both. Copy values as Color.FromArgb (C#), FLinearColor (UE4/5), or float4 (shader). The tool outputs all three.