A worked example, rendered from real sample data. Sign in to run the tool on your own input.
!Gold Coins:0:10-50
Health Potion:50
Mana Potion:40
Iron Sword:10
Steel Shield:8
Rare Gem:3:1-2
Legendary Armor:0.5
Mythic Weapon:0.1Entries 7 · total weight 111.6 · 1 roll per kill
Guaranteed
✓ Gold Coins ×10–50
Item Chance 1 in per kill per 100 Tier
Health Potion 44.8029% 2.2 44.803% 44.8 Common
Mana Potion 35.8423% 2.8 35.842% 35.84 Common
Iron Sword 8.9606% 11.2 8.961% 8.96 Rare
Steel Shield 7.1685% 14 7.168% 7.17 Rare
Rare Gem 2.6882% 37.2 2.688% 4.03 Epic
Legendary Armor 0.448% 223.2 0.448% 0.45 Legendary
Mythic Weapon 0.0896% 1116 0.09% 0.09 Legendary
Health Potion ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Mana Potion ▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Iron Sword ▓▓▓▓
Steel Shield ▓▓▓
Rare Gem ▓
Legendary Armor ▓
Mythic Weapon ▓
Rarest drop: Mythic Weapon — expect one every 1116 kills.
Generate weighted loot drop tables with probability calculations. Part of the DevTools Surf developer suite. Browse more tools in the Game Dev collection.