- What does it calculate?
- Render resolution targets across platforms (iOS portrait/landscape, Android, console, Steam Deck, desktop). Aspect ratios, DPI, safe areas for UI.
- What about ultrawide?
- Yes — 21:9 and 32:9 common ultrawide ratios. Notes on letterboxing for games that can't render wider.
- Safe areas?
- iOS notched devices have non-rectangular safe zones. The scaler shows effective UI rectangles per device.
- Does it help with scaling for retina?
- Yes — logical vs physical pixels, @2x @3x factors, and how rendering at native resolution vs scaled differs in performance.