- Why convert FPS to milliseconds?
- Frame budget. 60 FPS = 16.67ms per frame. Every game logic + render must fit in that window. Knowing the exact budget helps optimization.
- What targets are common?
- 60 FPS (16.67ms) for smooth gameplay. 30 FPS (33.33ms) for cinematic / mobile. 120/144 FPS for competitive games.
- What's vsync?
- Synchronization with display refresh rate. 60Hz monitor = 60 FPS maximum vsync'd. Tearing happens without vsync when frame rate and refresh don't match.
- Performance budgets shown?
- Yes — the tool shows typical budget breakdowns (physics 2ms, render 8ms, logic 4ms, etc.). Useful for profiling and identifying bottlenecks.